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Xbox One power consumption analysis points to Sony advantage and future efficiency gains
A new report from the Natural Resources Defense Council put the PS4 and Xbox One under the power efficiencymicroscope and came back with less than glowing things to say about the new devices. According to the organization, both consoles draw more power than they should despite heavy investment in power saving technologies.
The long term impact? five years, the Xbox One's 250 kilowatt hours per year usage represents roughly $150 in electricity costs, enough to buy two or three new games! But the tone of the original blog piece is a bit overdramatic particularly given that these are figures we could generate for "Oxandrolone Powder India" virtually any non Testosterone Cypionate Blood Clots critical appliance that runs on a daily basis.
First, the NRDC does have a point: The Xbox One and PS4 use significantly more power than their predecessors. Data from various sources, including NRDC, suggests that power consumption is far higher than it ought to be, at 80W for Blu ray playback for the Xbox One and 90W for the PS4. Blu ray players from 2009 (Samsung BD P3600) was tested by CNET and found to consume 22W against the PS3 Slim 81W. Not much improvement there.
The PS4 consumes more power than the Xbox One in every mode except Connected Standby, where the Xbox One chews threw 18W compared to Sony 8.8W. Buy Cheap Jintropin Online Since both consoles are expected to spend much of their time in this mode, the "Oxandrolone Powder India" Xbox One ends up actually using more electricity than Sony system. In other words, the PS4 higher performance and power consumption in gaming is more than offset.
Image by NRDC
Improving energy efficiencyWhere I think the NRDC goes wrong, however, is to assume that this generation console power consumptionwill only improve by 25%. The report also makes some rather questionable assertions about charging power on the PS4.
For starters, let talk about that 80 90W Blu ray decode consumption on both consoles that ridiculous. It made sense for the PS3 to draw that much power because Nvidia video decode block doesn appear to have been capable of full video offload, which meant the Cell processor was likely handling some of the task as well. AMD video decoder, in contrast, can handle the entire process with relatively little effort and for a fraction the power.
Here what this suggests: All of the optimization work that went into the Xbox One and PS4 went into making them run properly, with comparatively little tuning for low power operation when playing video. If you think about it, this makes sense. Load balancing and figuring out which parts of the SoC can be deactivated without impacting the user experience takes a great deal of testing compared to flipping a switch and running full out. Future updates should be capable of improving this by more than the 25% the NRDC estimates. I hope for something more along the lines of 40 50W.
The report goes a bit off base when it suggests that Winstrol For Cutting Sony must improve battery charge efficiency, noting that PS4 4-chlorodehydromethyltestosteron uses 8 Testosterone Enanthate 1000 Mg Per Week watts of power in connected standby when USB charging is enabled laptops perform this function for only 1 watt. Presumably this is when a device is actually plugged in and charging. Unless there an enormous low level software issue, this has more to do with charge speed than charge time. You cannot draw 1W from the wall and charge a device as quickly as you can drawing 8W from the wall unless Sony deliberately used a charger with miserable efficiency. Even if it did, fixing it would take a hardware swap.
Finally, there the cost figure. The NRDC expects that running your Xbox for five years will cost $150. to buy two or three new games! We are further told that consoles could use as much as 500MW of power, or the entire power consumption of Houston.
Total generating capacity of the United States? Approximately 1TW. What percentage of 1TW is 500MW? That just 0.05%.
So, to put this in perspective, yes, consoles draw power, and yes, consumers should be aware of that. But while consumer use of resources is an important part of the US total, it only a modest amount. In 2011, residential use accounted for 22% of total power, compared to 28% for transportation, 31% industrial, and 19% commercial. Furthermore, since many console buyers will be previous owners of other consoles who will presumably retire those devices, the net impact on US energy consumption due to console production will be negligible.
We still want to see Sony and Microsoft improve the power consumption of their products, but don buy the fear mongering. If you retire a PS3 or Xbox 360 and replace it with the modern version, the impact on your power bill is going to be a few dollars per month, at most.
Now read:Xbox One vs. PS4: How the final hardware specs compare
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Voice control is the shit! To bad xbox limited it to only a couple of small commands. They should have made an editor so that users could enter there own phrases. For example with voxcommando it has an editor that allows me to use hundreds of different phrases and make certain words optional. This allows me to walk into the theater and not be limited to 1 phrase. I could say good morning Jarvis, turn everything on Jarvis, Jarvis turn on the fan,TV,receiver,etc.
I can literally do millions of things through natural voice comms with vox. You can also give it over 100 responses back for each command so if I say TV on, Jarvis will randomly choose from 100 different responses. I just recently hooked vox in with the OK Google command so I can do voice searches as well all through open mics throughout my home.
All of this is fairly easy to smack together pretty much its all just plug n play. But I do like that ms at least tried. They are starting to catch up I guess.
Note that the blog talks about PS4 drawing 8.8 W to have USB charging enabled, not actually charging. The issue is not about charging efficiency, it about drawing an extra 5.8 W just to have the USB subsystem on. My laptop in sleep mode draws less than 1 W and the USB ports are live (not charging). While it great to have live USB ports in standby, so you can charge accessories without leaving the console on, 5.8 W 18 hours a day represents 38 kWh per year, a lot more than necessary. Full disclosure, I am with NRDC and have worked on this project.
Glad to have you stop by, and thank you for the input.
The original blog post never mentions the 5.8W figure. It only says: PS4 uses 8 watts of power in connected standby when USB charging is enabled. While this is a good feature as users can charge their controller and headset without leaving the console on and fully powered, laptops perform this function for only 1 watt
The phrase this function appears to the actual act of charging the battery, not simply making that state available to the system. Can you clarify the actual power draw of charging versus simply leaving the capability enabled?
If, as you say, the system is drawing 8.8W of power just to turn charging on without actually providing any charging, that is rather high though we talking about $5.70 worth of electricity per year. Still, could be better.
PS4 draws 3 W in standby with USB disabled, and 8.8 W with USB enabled, hence the 5.8 W. When charging a peripheral it draws up to 5 W more depending on the state of charge of the peripheral, but only for a short time. Charging energy is typically only a small fraction of the console energy consumption, where as keeping the USB live without anything charging is roughly 20% of the console annual energy use.
3 W in standby while remaining connected to the network is not bad, enabling USB for another watt or so would be even better!